BLUE LEADER TALKS, YELLS, SINGS ABOUT VIDEO GAMES
IN FRONT OF PROJECTIONS OF VIDEO GAME FOOTAGE THAT HAS BEEN HEAVILY EDITED AND ALTERED
WITH VIDEO GAME MUSIC IN THE BACKGROUND In the far reaches of the gamic multi-verse, we put aside our politics and our morality and we seek out death and destruction. We transform from street civilians to soldiers on the electronic landscape. Video games and the internet have allowed to us to create a myriad of personas and avatars for numerous worlds and environments whether they are social in nature or competitive or team-based gaming arenas. As we go further and further down this path we will inevitably confront the clashing of numerous identities within the shell of the self. Blue Leader is one of these identities. Blue Leader is us.
From a Recent Speech: In the shifting, scrolling wilderness The infinite war in your bloodstream The bodies fall and vanish The beast claws at the cellar door We memorize the pattern Burning floors, burning ceilings,
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DOCUMENTED (OLDER) PERFORMANCES: I'm sorry I don't have any proper documentation of more recent Blue Leader work. The History of Video Games Part Three: First Person Shooters
video clips from live performances done in May-June of 2008 Excerpt from performance speech: "We are disembodied floating machine guns waiting to be replaced by room clearing shotguns, rocket-propelled grenades, and sniper rifles. We are mercenaries, paid in pre-scripted thrills. We are children clinging to the simplicity of good and evil. We are leisure schizophrenics experiencing representational wars of the past, present, and future at a user-generated pace." The History of Video Games Part Four: Fatalities
video clips from projections used in performances October-December of 2008 with live sound Excerpt from performance speech: "We chose this particular fighting game over the others because of those violent decapitations and eviscerations that have become such a news media controversy. We want to see. We want to taste the forbidden fruit they tried to hide from our young brains! Brains everywhere, intestines, giblets, pools of humanity, the mud that spills out of the body after a sinful life. We need to see it! I would give everything I have to crawl over the crest of that distant mountain and stare at the destruction and bodies below."
The History of Video Games Part Five: Mid-90's "3-D" Action Games
video clips from projections used in performances October-December 2008 Excerpt from performance speech: "These landscapes, they don't make any sense, there's nothing to them except buildings and roads, a tunnel, a track. The train stays still while the stations flash by. The thing is, we knew, we knew the whole time that this wasn't 3-D gameplay, just the illusion of 3-D, but it worked, because in the end we wanted to be fooled into believing that we'd crossed into a new space. It was just flat, scaling bitmaps, gravestones and snowflakes lacking any depth or weight. And I fought them, and you fought them and sometimes we shot at them together." |