BLUE LEADER TALKS, YELLS, SINGS ABOUT VIDEO GAMES

IN FRONT OF PROJECTIONS OF VIDEO GAME FOOTAGE THAT HAS BEEN HEAVILY EDITED AND ALTERED

WITH VIDEO GAME MUSIC IN THE BACKGROUND

In the far reaches of the gamic multi-verse, we put aside our politics and our morality and we seek out death and destruction.  We transform from street civilians to soldiers on the electronic landscape.  Video games and the internet have allowed to us to create a myriad of personas and avatars for numerous worlds and environments whether they are social in nature or competitive or team-based gaming arenas.  As we go further and further down this path we will inevitably confront the clashing of numerous identities within the shell of the self.

Blue Leader is one of these identities. Blue Leader is us.

From a Recent Speech:

In the shifting, scrolling wilderness
This overwhelming sense that we’ve been here before
The world moving forward without our consent

The infinite war in your bloodstream
the cell wall shudders
The mindless sentinels released against us
Twirl like dervishes, spitting chemical fountains
Place another token against the glass

The bodies fall and vanish
My body is a library of ammo types, shields, and armor
My body Is a ship, a D-pad
Sometimes my arms bend back

The beast claws at the cellar door
With a snapped spine, we’ll eat each other
In a grove of skill trees
A gradient epicure
A physics play-test, an open world sandbox
While looping parallax swirls around us

We memorize the pattern
endure the failures
Trial and error, limited continues
Awakened by our doom
we return in resurrection

Burning floors, burning ceilings,
We’re cooked in between

 

DOCUMENTED (OLDER) PERFORMANCES:

I'm sorry I don't have any proper documentation of more recent Blue Leader work.

 

The History of Video Games Part Three: First Person Shooters

video clips from live performances done in May-June of 2008

Excerpt from performance speech:

"We are disembodied floating machine guns waiting to be replaced by room clearing shotguns, rocket-propelled grenades, and sniper rifles. We are mercenaries, paid in pre-scripted thrills. We are children clinging to the simplicity of good and evil. We are leisure schizophrenics experiencing representational wars of the past, present, and future at a user-generated pace."

The History of Video Games Part Four: Fatalities

video clips from projections used in performances October-December of 2008 with live sound

Excerpt from performance speech:

"We chose this particular fighting game over the others because of those violent decapitations and eviscerations that have become such a news media controversy. We want to see. We want to taste the forbidden fruit they tried to hide from our young brains! Brains everywhere, intestines, giblets, pools of humanity, the mud that spills out of the body after a sinful life. We need to see it! I would give everything I have to crawl over the crest of that distant mountain and stare at the destruction and bodies below."

 

The History of Video Games Part Five: Mid-90's "3-D" Action Games

video clips from projections used in performances October-December 2008

Excerpt from performance speech:

"These landscapes, they don't make any sense, there's nothing to them except buildings and roads, a tunnel, a track. The train stays still while the stations flash by. The thing is, we knew, we knew the whole time that this wasn't 3-D gameplay, just the illusion of 3-D, but it worked, because in the end we wanted to be fooled into believing that we'd crossed into a new space. It was just flat, scaling bitmaps, gravestones and snowflakes lacking any depth or weight. And I fought them, and you fought them and sometimes we shot at them together."